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MAMEMAME SVN r30771 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30771
hec2hrp.c converted to ioport_array (nw)
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r30769
surpratk.c: convert to bankdev, add xtal, remove KONAMI_ROM_DEINTERLEAVE. gradius3.c: add xtal (nw)
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r30768
add some leds (nw)
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r30767
cbuster.c: Put clock speed comment on correct line - NW
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r30766
cbuster.c: Correct Crude Buster / Two Crude to use actual measured clock speeds. [Artemio Urbina]
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r30764
improve lemnangl dips
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r30762
x68k: compose the gfx and sprite/bg layers individually before drawing to the screen [Carl]
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r30761
williams.c: Make it "pretty" - alignment - NW
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r30760
New Midnight Run clone
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r30759
New Midnight Run clone
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r30758
mips3.c: Modernised cpu core (nw)
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r30757
fix compile (nw)
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r30755
Document & save work. Pretty convoluted code now. I'd really miss the good old Cray C90. Clean Fortran code, seamless vectorization and parallelization. That's now 20 years ago and I am fighting with cryptic vectorization compiler messages ...
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r30754
gradius3: remove KONAMI_ROM_DEINTERLEAVE and some no longer needed code (nw)
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r30753
p2000t.c now uses ioport_array (nw)
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Download:MAME SVN r30771 x86
Download:MAME SVN r30771 x64
Source: Here



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