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MAMEMAME SVN r30909 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30909
fixed listxml crash (palette_init was after ramdac device not after palette device) anyway it was not needed (nw)
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r30908
small tweak
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r30907
nitedrvr.c: 0x80 bytes / 32 cols = 4 rows; also add AM_READNOPs so 6502 dummy reads don't clog the log (nw)
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r30906
base colecop on coleco, not dina
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r30905
Some fixes for hotslots, nw
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r30904
fixed tilemap and 'hvc' ram size
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r30903
make MB89363B a trampoline device for 2x i8255 chips (nw)
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r30902
rainbow.c: New floppy code - uses more reliable 'wd_fdc'. [Bavarese]
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r30901
typo (nw)
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r30900
New Clones ---------- Colecovision PAL BIOS [TSM Carmine]
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r30899
Added Vertical Display bit in Magic Card, nw
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r30898
peplus.c: Misc documentation updates - NW
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r30897
Hooked up RAMDAC device to following drivers [Angelo Salese]: * adp.c * bmcbowl.c * coinmvga.c * highvdeo.c * magicard.c * segajw.c
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r30896
fix 68k regression (nw)
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r30895
comment out printfs
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r30894
fix some 68k regressions (nw)
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r30893
prettied up kenseim internal artwork
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r30892
Fix crash due to uninitialized variable (nw)
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r30890
sigmab52.c: added coin lockout. (nw)
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r30888
New implementation of HDC9234 for modern floppy system, still WIP. (nw)
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r30887
new clones Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 100, CN) [Joerg Hartenberger]
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r30886
segajw.c updates: [Sandro Ronco] - Hooked up ACRTC - Added inputs - Added NVRAM support
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r30885
fix 68k regression (nw)
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r30884
I'll tag it as working
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r30882
remove extra line on exit (nw)
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Download:MAME SVN r30909 x86
Download:MAME SVN r30909 x64
Source: Here

1 Comments:

  1. sigmab52.c as return to give us a favor... more hacks to enjoy. Dan Ken Pon!

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