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EmuCR: BizHawkBizHawk SVN r7858 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r7858
Tastudio - when clicking the frame column header, add a marker
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r7857
Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
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r7855
fix junk in window title, broken in r7826 by yours truly
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r7854
Fix a bug in movie recording when the movie end action of "record" is picked, in that case, switching to record after a movie finishes was eating a frame
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r7853
Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack
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r7852
Tastudio - fix an exception when painting on the last frame
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r7851
Make the Profile for N64 TAS option have some text.
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r7849
Tastudio - a hack for now
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r7848
Tastudio - pad frame column based on input log length
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r7847
InputRoll - another tweak to icon positioning
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r7846
add AlphaBlend to GDIRenderer
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r7845
Tastudio - adjust marker view column widths, and a bit of code cleanup there
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r7844
InputRoll - slight tweak to icon positioning
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r7843
Tastudio - tweak logic for determining which frame should be visible
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r7842
Input Roll - tweak how visible rows are calculated
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r7841
a tweak to last commit
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r7840
Tastudio - fix up how the winform text property is generated
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r7839
Input Roll - fix vertical scrollbar placement logic
---------------------
r7838
Tastudio - green marker icon logic
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Download: BizHawk SVN r7858
Source: Here



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