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EmuCR: PPSSPPPPSSPP Git (2014/09/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* DX9: Disable an annoying warning in vertex shader generator to clean up our reports
warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
* Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
* d3d: Fix drawpixels texture.
* d3d: Don't statically import Direct3DCreate9Ex().
* Move FBO_OLD_AGE to the common header.
Guess it's fine here.
* d3d: Centralize framebuf creation/switch logic.
* d3d: Migrate a few more things into common code.
* Disable D3D9Ex until we can tune for it.
* D3D: Remove now-redundant texture coord scaling now that we decode the 8-bit and 16-bit formats in the vertex decoder
* D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
* Qt buildfix.
* Merge pull request #6867 from hrydgard/revert-6835-principal_class
Revert "Set NSPrincipalClass to get retina widget rendering on OS X"
* Revert "Set NSPrincipalClass to get retina widget rendering on OS X"

EmuCR: PPSSPP

Download: PPSSPP Git (2014/09/10) x86
Download: PPSSPP Git (2014/09/10) x64
Download: PPSSPP Git (2014/09/10) for Android
Source: Here



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