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EmuCR: FB AlphaFB Alpha v0.2.97.33 is released. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.33 changelog:
Added driver for Sand Scorpion (this was actually in last release but missed the what's new) [iq_132]
Added hack of Samurai Shodown V to the Neo Geo driver [iq_132, JacKc]
Fixed collisions in Zero Team, game is now working and enabled in release builds [gamez fan, dink]
Note: Zero Team, Raiden II and Raiden DX need the insert-coin button to be held down a little longer than usual
Fixed sound in Shaolins Road driver [dink]
Fixed tilemap scrolling in Shaolins Road driver [barry]
Fixed service mode in Violent Storm [iq_132]
Fixed some Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog (Comix Zone, Jimmy White's Whirlwind Snooker, and Robocop v Termininator) [barry]
Fixed bug with incomplete translation templates [barry]

Download: FB Alpha v0.2.97.33 UniCode Binary
Download: FB Alpha v0.2.97.33 x64 Binary
Download: FB Alpha v0.2.97.33 Windows XP Binary
Source: Here



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