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EmuCR: RetroArch  RetroArch Git (2014/10/30) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
-(Libretro SDK) Simplify scaler_ctx_scale somewhat - also only call function callback
if it is bound
-Set g_extern.frontend_key_event to new keyboard callback as soon as RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK is called
-Merge pull request #1217 from fr500/patch-1
Fix shader parameter issues
-Fix shader parameter issues
-(Shader) Parameter pointer variable should be a local scoped variable
-(libretro SDK) scaler_ctx_scale - add early return in case ctx is NULL

Download: RetroArch Git (2014/10/30) x86
Download: RetroArch Git (2014/10/30) x64
Download: RetroArch Git (2014/10/30) for Android
Source: Here



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