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MAMEMAME Git (2015/01/08) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* sync: cleanups (nw)
* Merge pull request #96 from RealComboman/patch-1
added outputs so artwork can display current gear settings
* added outputs so artwork can display current gear settings
* Merge pull request #95 from ramiropolla/cross-compile
Fix linking for Windows SDL cross-compilations (ramiropolla)
* Fix linking for Windows SDL cross-compilations
- Library names must be lower-case when cross-compiling from Linux (-limm32 instead of -lImm32)
- ntohl() needs -lws2_32
* Fixed typo in last commit. (nw)
* Changed error about wrong OSD to a warning. Non supported builds can now
add the proper define (OSD_WINDOWS, OSD_MINI, OSD_SDL, or
OSD_my_own_OSD) in my_own_OSD.mak (nw)
* Make file2str.pv compatible with python 2.5 (nw)
* fixed MESS tiny build (nw)
* gaelco3d: small optimization (nw)
* osd_work: default back to numproc-1 threads for WORK_QUEUE_FLAG_MULTI (nw)
* Merge pull request #94 from fesh0r/fix-rom-names
fix rom names in pet drivers
* fix rom names in pet drivers
fix a couple of rom names that have a forward slash in them
* pokey.c: Make acaid5200 pokey_seroc test pass. (nw)
* Fix compile of sync_sdl.c. (nw)
* New clones added
--------------------
Black Widow (prototype) [Mariusz Wojcieszek]
* calomega.c: greatly reduced tagmap lookups, added save state support (nw)
* added OSD_EVENT_WAIT_INFINITE and implemented it properly for all platforms (nw)
* osd_work: use n threads when n CPUs are detected since modern CPUs have at least two cores per CPU (nw)
also makes -np use the actual number supplied across all platforms
* osd_work: small formating change (nw)
* osd_work: use the non-yield implementation of spin_while() for all platforms (nw)
futher tests have shown there is no actual speed difference - and it
reduces the CPU load even more
* fixed non-DEBUG PROFILE=1 build with clang (nw)
* ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well
as to the File Manager, for consistency with other menus where an hard
reset is of help [Fabio Priuli]
ui: Fixed DipLocation drawing so that it remains on screen also when
highlighting switches without locations [Fabio Priuli]
out of whatsnew: while at it, I have also cleaned up a bit the handling of
"Reset" in the slot and bios menus...
* osd_work: removed maximum thread limit for WORK_QUEUE_FLAG_HIGH_FREQ queue on Windows (nw)
with the new SPIN_LOOP_TIME value it now scales
* fixed compile of derivatives (nw)
* Merge pull request #68 from ZoeB/master
Rename joystick inputs for robotron (williams.c) (nw)
* Rename joystick inputs
Bring Robotron's joystick naming conventions inline with Smash TV's.

Download:MAME Git (2015/01/08) x86
Download:MAME Git (2015/01/08) x64
Source: Here



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