EmuCR Feeds
Email Us

EmuCR: CitraCitra Git (2015/03/07) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #639 from archshift/appbundle
Build app bundles on OS X. Fixes the issue where the menubar would not appear.
* Build app bundles on OS X. Fixes the issue where the menubar would not appear.
* Merge pull request #640 from archshift/ini
default_ini.h: Put comments on their own lines
* default_ini.h: Put comments on their own lines
Apparently inline comments is not necessarily standard in the INI format, and our parser was erroneously parsing the comments as values.
* Merge pull request #638 from bunnei/osx-fix
Fixed EmuWindow typo (fixes OSX build)
* Fixed EmuWindow typo (fixes OSX build)
* Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
* Set framebuffer layout from EmuWindow.
* Merge pull request #637 from Subv/etc
GPU/Textures: Fixed ETC texture decoding.
* GPU/Textures: Fixed ETC texture decoding.
* Merge pull request #538 from yuriks/perf-stat
Add profiling infrastructure and widget
* Profiler: Implement QPCClock to get better precision on Win32
MSVC 2013 (at least) doesn't use QueryPerformanceCounter to implement
std::chrono::high_resolution_clock, so it has bad precision. Manually
implementing our own clock type using it works around this for now.
* Add profiling infrastructure and widget

Download: Citra Git (2015/03/08) x86
Download: Citra Git (2015/03/08) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!