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EmuCR: UME UME Git (2015/03/01) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

UME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* tag brickzn sets with imperfect sound, our emulation sounds nothing like the PCB, system11 provided a reference video
* Replaced a bunch of set_base()s with set_entry()s (nw)
* (MESS)-gamete: added noise and envelope emulation [Peter Trauner]
* pasogo.xml: preparation for adding new games (CRCs will be fixed in a minute)
* suna8.c: Minor doc update, add version & date for v1.1 of Brick Zone - NW
* suna8.c: fix case
* Merge branch 'master' of https://github.com/mamedev/mame.git
* new clones
The Combatribes (US, older) [Jets, Layer]
Raiden II (France) [Jets, Layer]
( Jets (emu-france.com) and Layer (neo-arcadia.com forum) )
* suna8.c: Minor doc updates for the new v6.0 Brick Zone - NW
* Merge branch 'master' of https://github.com/mamedev/mame
* tmpacman preliminary i/o
* new clones
Brick Zone (v6.0, Joystick) [system11]
* pff, managed to make an internal layout for ebball
(MESS)New working game added
-------------------
Entex Baseball [hap, Sean Riddle]
* Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code
changes. [Couriersud]
* Fix detecting rotation for "-video accel" for quadratic screen bitmaps.
[Couriersud]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* flyball.c: enabled save state support (nw)
* Fix mame restart (builtin game selector) in draw13.c. [CourierSud]
* OpenGL on windows now supports glsl options. This worked out of the box
with wine64 and on virtualbox windows7 (64bit).
mametiny.exe gridlee -video opengl -gl_glsl -glsl_shader_mame0
shader/glsl_plain -glsl_shader_mame1 shader/TV/tv -now
-gl_forcepow2texture -keepaspect
[Couriersud]
* Merged sdl_video_config and win_video_config

Download: UME Git (2015/03/01) x86
Download: UME Git (2015/03/01) x64
Source: Here



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