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EmuCR: UME UME Git (2015/03/14) is compiled. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

UME Git Changelog:
* new PE poker clones
New Clones Added
--------------------------------------------------
Player's Edge Plus (BE0014) Blackjack (International English/Spanish) [BrianT]
Player's Edge Plus (X000006P+XP000038) Standard Draw Poker [BrianT]
Player's Edge Plus (X000042P+XP000038) 10's or Better [BrianT]
Player's Edge Plus (X000764P+XP000038) 4 of a Kind Bonus Poker [BrianT]
Player's Edge Plus (X002010P+XP000038) Nevada Bonus Poker [BrianT]
Player's Edge Plus (X002016P+XP000038) Full House Bonus Poker [BrianT]
Player's Edge Plus (X002017P+XP000038) Full House Bonus Poker [BrianT]
Player's Edge Plus (X002037P+XP000038) Nevada Bonus Poker [BrianT]
Player's Edge Plus (X002039P+XP000038) Nevada Bonus Poker [BrianT]
Player's Edge Plus (X002247P+XP000038) Standard Draw Poker [BrianT]
Player's Edge Plus (X002386P+XP000038) 4 of a Kind Bonus Poker [BrianT]
* added astrocmd and kingman (Astro Command probably works fine, i just haven't tested it yet)
* note used addresses (nw)
* hooked v53 irq ack callback so that it can get the correct vector from the controller, make a note of which ones get unmasked (nw)
* Compile fix
* updated 3rd party (nw)
* v53: provide access to the interrupt lines (nw)
* Fixed rom/region size for 'torus' set. (nw)
* Better, clickable pokonl97 layout
* More refined and clickable layouts for the fruities
* galaxold.c: Document the BPROM type for Videotron's Frogger bootleg - NW
* Small fix to tonypok layout (nw)
* Add internal artwork for tonypok
Make artwork clickable for many goldstar.c games
Make buttons that may be used when not lit appear semi-lit in Cherry Master layouts
Correct some star100 inputs
Make cmpacman/cmtetris key mapping more consistent with defaults for slot games
* default to DirectInput 8 so it builds with 3rdparty/dxsdk out of the box [Oliver Stöneberg]
* disabled some parts of UndefinedBehaviorSanitizer for clang 3.6 as well (nw)
* Add layouts showing lamp status to many games
* paradise.c: cleanups (nw)
this seems to be another driver where the oki behaves differently during staggered -autosave runs
* hmm roadedge startup is much better behaved like this.. could be on to something (nw)
* speculative notes (nw)
* gfx roms for yorijori [Brian Troha] (still doesn't boot)
typo fix in hng64 readme (nw)
dips for froggerv (nw)
* for raw opcode view, don't crop under minbytes
* improve ebball3 clock
* the Videotron bootlegs are more 'Moon Cresta' than 'Super Cobra' now working.
Removed fake ROMs from hustlerb3 too, it plays sounds through the discrete system (as does the frogger), sound comms code in there is just a leftover.
* Hook up more coin counters
* Little cleanup

Download: UME Git (2015/03/14) x86
Download: UME Git (2015/03/14) x64
Source: Here



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