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EmuCR:D2X-XLD2X-XL v1.17.133 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.17.133 Changelog:
- Fixed: In the status bar HUD, afterburner, energy and shield level texts were misaligned - the more, the higher the screen resolution was
- Fixed: Overriding weapon and/or robot models in a mission specific ham file could lead to robot models used for weapons (e.g. robots firing other robots instead of missiles)

Download: D2X-XL v1.17.133
Source: Here



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