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EmuCR: PCSX2PCSX2 Git (2015/07/19) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #658 from ssakash/patch-34
Add Accurate Frame Buffer mask for Windows [GUI] and remove some old options.
* add accurate framebuffer mask for windows.
* remove stored_renderswitch since, console message is no longer needed.
* remove F9 switch log statement since, renderer change log statement is already present.
* remove is_gsopen stuffs since old GUI is deprecated.
* Merge pull request #664 from josephgbr/master
Updated Brazilian Portuguese translation
* Updated Brazilian Portuguese translation
Signed-off-by: Rafael Ferreira
* glsl: round blending as SW renderer
Better tone on God of War with ultra accurate mode
* gsdx-ogl: don't enable both HW&SW blending
* glsl: use signed integer when working with substraction...
It mostly fixes rendering of GoW with ultra blending
Color is still a bit wrong but rounding is likely incorrect
* glsl: don't use normalized value for color range
Globally shader uses less intruction (except blending part)
It would also allow to improve the rounding of color
* partially revert: glsl: disable computing of extra alpha coeff in SW blending
It generates undefined data in screen. Maybe blending isn't switch off properly.
I need to investigate it.
* gsdx-ogl-debug: don't optimize alpha channel in dump
Allow to dump AEM part of the shader
* glsl: add various comment for future idea
For example GL4 GPU supports special bit operation
* gsdx-ogl-debug: properly detect start of instruction in dump
* gsdx-ogl: remove subroutine from the gui too

Download: PCSX2 Git (2015/07/19)
Source: Here



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