EmuCR Feeds
Email Us

MAMEMAME Git (2015/08/03) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge pull request #277 from bmunger/master
Add M68kFPU mode 7, reg 0
* Add M68kFPU mode 7, reg 0
* revert my commit "small fix for ucom4 port c/d": it's actually the other way around, bidirectional ports are still open drain
* this logic (hack?) added in 2010 breaks tempest service mode (boot with service switch turned on, or press fire+zap when prompted in the menu you get when you hit f2 during gameplay)
the original change was this
"Mathis Rosenhauer fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum. "
the diff for that (thanks Tafoid)
http://pastebin.com/NXs4UvzW
the bug report it was used to fix is
http://mametesters.org/view.php?id=3634
I've not backed it out for Quantum, only Tempest, I guess it needs proper review tho. Maybe the flickering actually happened on real hardware sometimes, or wasn't visible due to the nature of the vector generator?
* Removed relative paths in include statements. (nw)
* Add emu/netlist to include dirs to avoid relative paths in netlist
include files. (nw)
* Added simple stream classes to netlist code. (nw)
* dynduke: use standard palette device ram
* djmain: use standard palette device ram
* cmmb: remove palette trampoline
* macrossp/quizmoon - remove IMPERFECT_GRAPHICS
* Fix macrossp level4 background
* Fudge chained sprite zooming for quizmoon
* ssystem3.c: typo and 0 based vs 1 based (nw)
* ssystem3.c: reduce tagmap lookups (nw)
* orao.c: reduce tagmap lookups (nw)
* gamate.c: reduce tagmap lookups (nw)
* ac1.c: reduce tagmap lookups (nw)

Download:MAME Git (2015/08/03) x86
Download:MAME Git (2015/08/03) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!