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EmuCR: Play!Play! Git (2015/08/16) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Added some more auto-detected functions.
* Reverted change to initial's thread priority.
* Merge branch 'master' into ee_threading
* Removed useless patch.
* Fixed return values for SuspendThread and ResumeThread.
* Merge branch 'master' into ee_threading
* Changed the way the thread ready queue is handled.
* Migrated current thread id to OsVariableWrapper.
* Made StructManager and StructQueue non copyable.
* Changed way idle thread is detected.
* Use OsStructManager to handle threads in EE kernel.
* Added OsVariableWrapper.
* Added support for range-based for loops in OsStructManager.
* Removed all mentions to thread quota.

EmuCR: Play!

Download: Play! Git (2015/08/16) x86
Download: Play! Git (2015/08/16) x64
Source: Here



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