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EmuCR: GLideN64GLideN64 Git (2015/09/04) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Revert "Don't discard frame buffers creation when _height == 0"
This reverts commit de32176303fd69a867ea10095abf90c2be10de59.
This commit causes regressions:
In Pokemon Stadium when starting a battle one portrait can be missing
failed assertion in framebuffer.cpp Line:580 Expression checkFBO()
* ini fixes:
- up config version in custom ini
- remove txPath
* Code cleanup: Adding newlines to code lines that were too long.
I think this adds to the readability of the code, as my brain
starts reeling when the line has to break off the page.
* Code cleanup: removing random semicolon.
* Adding assert on malloc
We do this in other places and I think it's good behaviour for the
exceptional occasion that we cannot allocate memory.
* Code cleanup: moving logic from large loop in TextureCache::_load to
worker function.
This makes this loop tighter and easier to read. The loop was really
difficult to read before, and now it's a tad easier.
* Always reinit buffer after its height correction.
This fixes pokemons library in Pokemon Stadium 2.

EmuCR: GLideN64

Download: GLideN64 Git (2015/09/04)
Source: Here

2 Comments:

  1. Is GlideN64 plugin compatible with the latest Prooject 64 revisions? When I place it in the Plugin64 folder, it still cannot be foudn by the emulator.

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