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EmuCR: PCSX2PCSX2 Git (2016/01/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* build.sh: separate release/dev/dbg into separated directory
Avoid useless recompilation
* Merge branch 'EmperorArthur-build_with_spaces'
* Merge branch 'build_with_spaces' of git://github.com/EmperorArthur/pcsx2 into EmperorArthur-build_with_spaces
Conflicts:
build.sh
* Quote all uses of coverity_dir
* Quote all uses of the build directory
* Properly handle spaces in the build path
Ex: /usr/local/Console Emulators/pcsx2/
* pcsx2: avoid a segmentation fault due to previous hack
* interpreter: fix a subtle bug in a QFSRV
Math is correct but a shift of 64 bits is illegal in x86 because the cl register is masked
From the x86 spec:
The destination operand can be a register or a memory location. The count operand can be an immediate value or
the CL register. The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is
limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used). A special opcode encoding is provided for a count of 1.

Download: PCSX2 Git (2016/01/13)
Source: Here



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