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EmuCR: CitraCitra Git (2016/05/01) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* OpenGL: border_color was never set. Fixed. (#1740)
* Merge pull request #1735 from JayFoxRox/remove-tga
Remove TGA dumper
* Remove TGA dumper
* Merge pull request #1729 from MerryMage/null-sink
Audio Config: Implement null sink and implement sink configuration
* Audio: Add sink selection to configuration files
* AudioCore: List of sink types
* AudioCore: Implement NullSink
* Merge pull request #1650 from JamePeng/update-the-ndm-code
Update the stub code of NDM service!
* Update the stub code of NDM service!
* Merge pull request #1647 from mailwl/acu-closeasync
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
* ac:u: stub CloseAsync; check memory size aling in svc:GetProcessInfo(type=2)
* Merge pull request #1699 from mailwl/gpu-rights
gsp::Gpu: implement AcquireRight, ReleaseRight functions
* return checks if event and memory created
* gsp::Gpu: implement AcquireRight, ReleaseRight functions
* Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
* AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
* Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
* AudioCore: Implement interpolation
* Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
* Debugger fix
* Optimize the vertex loader, nearly doubling its speed.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Move "&" to their proper place, add missing includes and make some properly relative.
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Remove late accesses to attribute_config

Download: Citra Git (2016/05/01) x64
Source: Here



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