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EmuCR: rpcs3 rpcs3 Git (2016/06/13) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set (#1766)
* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
* gl/vk/dx12: re-implement pack/unpack operations (#1764)
dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
* VP: add few opcodes comment for vec/sca (#1750)
* gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors (#1757)
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct

Download: rpcs3 Git (2016/06/13) x64
Source: Here



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