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EmuCR: PCSX2PCSX2 Git (2016/07/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1435 from ssakash/Custom_TextureCache
GSDX: Improve scaling of custom resolution
* GSDX-TextureCache: Don't allow RT size below default value
Fixes upscaling issues on Burnout dominator where setting custom resolution of 640x448 looks way worse than the native resolution.
* GSDX-TextureCache: Add proper scaling for custom resolution
* Improve frame buffer height management on custom resolution. Width seems to be fine with the same size as scaled image output.
* Prevent offset issues on Persona 3 based on the data from merge circuit.
Note: Fixes custom resolution upscaling on ICO 50Hz/60Hz mode when large frame buffer is enabled. previously 60Hz mode only displayed half of the screen and 50Hz mode only worked due to the scissor hack.
* GSDX-TextureCache: Remove hacks which caused scaling issues
* Ignore Frame memory offsets for calculating dimensions value of display rectangle.
* Remove hack which limited scaling size based on the scissor value.
Note: With the following commit, SilentHill 2 now properly outputs the desired resolution by the users on custom resolution. Previously if we set 1024 x 1024 , it'll output a lower height value which was caused by the hack removed on this commit.
* onepad: fix gcc warning
warning: comparison between signed and unsigned integer expressions
* onepad: handle correctly the release state of analog pad
Axe ranges from 0 to 255 but the release state value is 127 not 128.
close #243

Download: PCSX2 Git (2016/07/26)
Source: Here



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