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EmuCR: WiiUDecaf Git (2016/08/06) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* More AX structures reversed...
* Use the appropriate constant in latte VTX transpilation.
* Add fixed_point to CMakeLists.
* A bunch of different AX implementations and fixes.
We now use the fixed point class to handle some cases
of fixed point. I also reversed a bunch of things out
of sndcore2.rpl. Not all of the things I reversed are
currently being used (currentOffsetFrac for instance).
* Added SG14 fixed_point library and some common fixed types.
* Added times (to microsecond accuracy) to the log file.
* Merge pull request #214 from achurch/llvm-bug-workaround
interpreter: Work around a stupid LLVM bug.
* interpreter: Work around a stupid LLVM bug.
LLVM miscompiles code which checks floating-point exceptions because it
doesn't know about them (http://llvm.org/bugs/show_bug.cgi?id=6050).
This affects the ps_sum1 implementation, so work around it by disabling
optimization for that function when building with Clang.
* Merge pull request #251 from achurch/unaligned-bcN-size-fix
Work around compressed textures created with Wx1 or 1xH size.
* Work around compressed textures created with Wx1 or 1xH size.
* Merge pull request #252 from achurch/gl-redundancy-fix-2
opengl: Avoid redundant GL calls from register setting.
* opengl: Avoid redundant GL calls from register setting.
* Update README.md
* Update README.md

Download: Decaf Git (2016/08/06)
Source: Here



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