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EmuCR: PCSX2PCSX2 Git (2016/09/11) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* pcsx2: Remove == true/false for boolean logic (#1556)
As discussed in #1553
Clang Tidy reports goes from 156 to 9.
Remain some macro in spu2x + a deadcode line
* Merge pull request #1559 from Kingcom/memview
Debugger: Fix various memory view issues
* Fix memory view scrolling, keep window start aligned to row size, and retain focus upon positioning it to the address accessed by an opcode
* Merge pull request #1557 from turtleli/freetype
3rdparty: Add Freetype and link to GSdx
* windows: Add freetype to solution and link to GSdx
* 3rdparty: Add FreeType 2.7
Customisations:
/: remove all non directories
/builds: Only windows/ftdebug.c retained, custom project added
/objs: Removed (custom project doesn't use the directory)
/docs: Only licence files retained.
/devel: Removed (unused)
* pcsx2: remove various unused variable
Warning can be reenabled on GCC
A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
* svu: avoid a maybe uninitialized warning
False positive but compilers aren't reliable

Download: PCSX2 Git (2016/09/11)
Source: Here



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