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EmuCR: BizHawkBizHawk Git (2017/04/18) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Genesis game genie code fix here as well
other half of fix to #777
* libretro - fix saveram
* forgot to add LibretroBridge dll and tidy the vcxproj
* tidy snes
* new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions.
* add LibretroBridge, c++ bits which facilitate c# interop through the hazards of libco (more refined counterpart of what was tested for libsneshawk)
* add SystemInfo for libretro
* rewind: fix zero-size savestates, and maybe fix a possible 1 byte array overrun
* add HModule accessor to InstanceDll
* add tiny comment to HawkFile.Name
* fix bsnes mouse emulation frontend integration
* save old libretro while I make a new one
* SystemInfo cleanup.
* SNES - better mouse button names
* misc cleanups in Emulation.Cores
* misc code formatting improvements in random files in EmuHawk
* Fix #815
* EMU7800 fix state error
The state did include swapping out the BIOS bank in the memory

Download: BizHawk Git (2017/04/18) x86
Download: BizHawk Git (2017/04/18) x64
Source: Here



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