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EmuCR: BizHawkBizHawk Git (2017/05/11) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways
* developer builds - allow drag and drop of roms only support in developer builds, this code perpetuates a bad approach
* oops, nothing to see here
* Drag and Drop - check if CDL is available when dropping a cdl file, instead of hardcoding what platforms has it, also some cleanup in relevant file
* Point out a probable bug
* Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code
* more LINQ pet peeves
* LINQ-fu
* Client.Common - remove various redundant codez
* Client.Common - remove a bunch of unused usings
* Fine then.

Download: BizHawk Git (2017/05/11) x86
Download: BizHawk Git (2017/05/11) x64
Source: Here



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