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EmuCR:DeSmuMEDeSmuME Git (2017/08/08) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Colorspace Handler: Altivec conversion functions no longer use vec_splat*(), but instead use literals directly. Fixes compiling for ppc64 systems.
* Cocoa Port: Tidy and tighten up the spacing of certain UI elements.
* Cocoa Port: Fix a few more coloring issues on PowerPC Macs.
* Cocoa Port: When the OpenGL blitter uses CPU-based pixel upscaling, framebuffer fetches no longer swap R and B colors.
- Also silence a compiler warning in DisplayWindowController.h.
* Colorspace Handler: When SWAP_RB is true, ColorspaceConvert555To8888_AltiVec() and ColorspaceConvert555To6665_AltiVec() will now swap R and B colors as intended.
* NDSSystem.cpp: Fix bug where certain inputs would fail to work on big-endian systems. (Regression from commit bcc7421.)

Download: DeSmuME Git (2017/08/08) x86
Download: DeSmuME Git (2017/08/08) x64
Source: Here



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