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EmuCR: PPSSPPPPSSPP Git (2017/08/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* This might not always be 16-byte aligned.
* Merge pull request #9919 from unknownbrackets/dlist-align
GPU: Fix alignment on signal jump/call
* GPU: Fix alignment on signal jump/call.
It shouldn't be possible to make the pc unaligned, and this may have been
causing it previously.
* GPU: Consider bbox failed with zero verts.
This seems to match behavior in tests.
* Linux buildfix
* Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though.
* Fix some missing dirty flags (affects FS_BIT_LMODE)
* Buildfix
* Switch over the GL shader manager to the new hashmaps.
* ... And also for the vertex decoder (DenseHashMap)
* Minor optimizations (use the new hashmap in a few more places)
* Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
* And yet another buildfix.
* 32-bit buildfix
* Buildfix
* Maintain the hashmap from time to time. Fix a bug in count reset on grow.
* Include Hashmaps.h in CMakeLists.txt.
* Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
* Optimize uniform uploads for D3D9 and GL as well.
* Merge pull request #9917 from hrydgard/dataconv-simd
SIMD-optimize some data conv routines used in uniform updates.
* SIMD-optimize some data conv routines used in uniform updates.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/08/21) x86
Download: PPSSPP Git (2017/08/21) x64
Download: PPSSPP Git (2017/08/21) Android
Source: Here



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