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EmuCR: WiiUCEMU Graphic Packs (2017/10/19) is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

CEMU Graphic Packs Changelog::
* don't make native res packs, fix most naming issues
* Updated functions to display 32:9 ratios
* [Color Splash] add gamepad
* Fix 427:240 aspect ratio naming
* Add 854x480 graphic packs
* Add Guacamelee to build script
* Move readme.txt and Performance to AppVeyor folder
* Add Pac-Man to build script
* Add Spongebob to build script
* Add Nintendo Land to build script
* Add Tekken and Star Fox to build script
* Add Better Than Nothing to build script
* Add Fist of the North Star to build script
* Add Wonderful 101 to build script
* Add Warriors Orochi 3 to build script
* Add Tropical Freeze to build script
* Add Twilight Princess to build script
* Add Pokkén, Woolly, and XCX to build script
* Add Wind Waker to build script
* Add Color Splash and Smash 4 to build script
* Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
* [BotW] update contrasty, mainly add more tonemaps
Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
* [BotW] correct aspect ratio for cutscenes in UW
(Pre-rendered cutscenes
Just add black bars)
![](https://media.discordapp.net/attachments/292707796175290369/370361186652389376/image.png)
Needs testing.
* Remove "bin/" from url
* Don't use template url for GHPages
* Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
* Merge pull request #115 from rajkosto/lessverbosebuild
Add another indirection in build.sh so defining new packs is easier
* Bayonetta got lost in the shuffle, fix
* Group common resolutions together to prevent repetition
* Fix silly typo during last-stage commenting out of debug output
* Add another indirection in build.sh so defining new packs is easier
* Update GitHub Pages to directly link to master builds
* Fix 43:18 AR showing for 1440p 21:9 packs
* [Mario Tennis] add build script
* [lost cause] add build script
* [Rainbow Curse] add build script
* [BotW] Removed obsolete file
* Added Smash Pixel Mess workaround
https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
* [BotW] Included stars in main pack
* [BotW] Removed unnecessary rules
* [BotW] Added preliminary Stars pack
* [BotW] make contrasty happen before tone mapping
*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
* Merge pull request #108 from lasyan3/master
* Update patches.txt
* Update patches.txt
* Update patches.txt
* Add modification packs for Xenoblade Chronicles X
Add 2 new packs. One that increases collectibles range, other that allow customization of drop ratio for enemies loot.

Download: CEMU Graphic Packs (2017/10/19)
Source: Here



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