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EmuCR: Snes9xSnes9x Git (2018/05/23) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:
* More changes.txt.
* Return 0x80 instead of 0xff when simulating DSP1.
* Return different MDR in some cases.
* Spacing.
* Add some things to changes.txt.
* I think this one's fixed, too.
* Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss.
* Remove left edge set.
* Left edge must be retested because we're not using whole tile widths.
* Increment VRAM pointer even if we don't write to it.
* win32: restore old style OGL .shader support
* win32: use npot textures in OGL if available, use glsl viewport callback
* win32: do not overwrite glsl output
* Fix declaration so it's obvious I switched variables around.
* GLSL: Use a viewport callback to size final pass.
* Update width when converting to/from hires.

EmuCR: Snes9x

Download: Snes9x Git (2018/05/23) x86
Download: Snes9x Git (2018/05/23) x64
Source: Here

1 Comments:

  1. Switches variables around? So thats a GOOD thing right?

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