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EmuCR: yuzuyuzu Git (2019/05/25) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2513 from lioncash/string
* yuzu/CMakeLists: Disable implicit QString conversions
* yuzu/applets/software_keyboard: Remove unused assert header
* yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
* yuzu/applets/software_keyboard: Resolve sign mismatch comparison
* yuzu/applets/software_keyboard: Specify string conversions explicitly
* yuzu/applets/error: Specify string conversions explicitly
* yuzu/main: Specify string conversions where applicable
* Merge pull request #2358 from ReinUsesLisp/parallel-shader
* gl_shader_cache: Fix clang strict standard build issues
* gl_shader_cache: Use shared contexts to build shaders in parallel
* Merge pull request #2485 from ReinUsesLisp/generic-memory
* shader/memory: Implement ST (generic memory)
* shader/memory: Implement LD (generic memory)
* Merge pull request #2504 from lioncash/config
* yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
* yuzu/configuration/config: Specify string conversions explicitly
* Merge pull request #2489 from FearlessTobi/port-4716
* Address review comment
* HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
* Merge pull request #2505 from ReinUsesLisp/glad-update
* externals: Update glad to support OpenGL 4.6 compatibility profile

Download: yuzu Git (2019/05/25)

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