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EmuCR: yuzuyuzu Git (2019/10/17) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2978 from lioncash/doxygen
* video_core/texture_cache: Amend Doxygen references
* Merge pull request #2982 from lioncash/surface
* texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
* Merge pull request #2912 from FernandoS27/async-fixes
* AsyncGpu: Address Feedback
* GL_Renderer: Remove lefting snippet.
* NvFlinger: Remove leftover from corrections and clang format.
* Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
* Core: Wait for GPU to be idle before shutting down.
* Nvdrv: Correct Event setup in Nvdrv
* NVFlinger: Reverse the change that only signaled events on buffer acquire.
* Nvdrv: Do framelimiting only in the CPU Thread
* NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
* GPU_Async: Correct fences, display events and more.
* Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs

Download: yuzu Git (2019/10/17)
Download: yuzu Canary Git (2019/10/17)

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