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DuckStation Git (2020/02/15) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Core/TimingEvent: Add missing include
* Common/FileSystem: Include fix
* Common/FileSystem: More OSX fixes..
* Common/FileSystem: uint32 -> u32
* SDL: Add missing include to sdl_host_interface.cpp
* Settings: Default to D3D11 renderer on Windows
* Common/FileSystem: Don't include malloc.h on macOS
* Common/FIFOQueue: Use posix_memalign instead of memalign
* Add macOS to some Linux/Android-only-isms
* HostInterface: Fix possible crash in BIOS loading

Download: DuckStation Git (2020/02/15)

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