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DuckStation Git (2020/03/24) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* SPU: Stub out external volume registers
* SPU: Implement internal volume sweep register reads
* GPU: Fix blitter ticks not being counted
* SPU: Process key on/off at next 44100hz cycle
* CDROM: Don't queue up a second INT1 when one is still pending
* System: Frame pacing improvements
* System: Include buffer swap time in frame time measurement
* TimingEvent: Fix events losing time when rescheduling outside handler
* Timers: Sync GPU on register write too
* GPU/HW: Move drawing offset to CPU-side
* GPU/HW: Fudge texture coordinates by half a screen-space pixel

Download: DuckStation Git (2020/03/24)

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