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EmuCR: yuzuyuzu Git (2020/03/14) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3473 from ReinUsesLisp/shader-purge
* Merge branch 'master' into shader-purge
* Merge pull request #3491 from ReinUsesLisp/polygon-modes
* gl_rasterizer: Implement polygon modes and fill rectangles
* gl_shader_decompiler: Initialize gl_Position on vertex shaders
* gl_shader_decompiler: Add missing {} on smem GLSL emission
* gl_shader_decompiler: Fix regression in render target declarations
* engines/maxwell_3d: Add TFB registers and store them in shader registry
* shader/registry: Address feedback
* gl_shader_decompiler: Add identifier to decompiled code
* gl_shader_decompiler: Roll back to GLSL core 430
* const_buffer_engine_interface: Store component types
* yuzu/loading_screen: Remove unused shader progress mode
* gl_shader_cache: Reduce registry consistency to debug assert
* shader/registry: Cache tessellation state
* shader/registry: Store graphics and compute metadata
* video_core: Rename "const buffer locker" to "registry"
* gl_shader_cache: Rework shader cache and remove post-specializations

Download: yuzu Git (2020/03/14)
Source:Here

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