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EmuCR: yuzuyuzu Git (2020/03/16) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
* vk_rasterizer: Fix vertex range assert
* Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
* video_core: Implement RGBA16_SNORM
* Merge pull request #3502 from namkazt/patch-3
* clang-format
* nit
* clang-format
* Apply suggestions from code review
* shader_decode: BFE add ref of reverse parallel method.
* shader_decode: implement BREV on BFE
* shader_bytecode: update BFE instructions struct.
* node_helper: add IBitfieldExtract case
* shader_decode: Reimplement BFE instructions
* Merge pull request #3503 from makigumo/patch-2
* fix formatting
* maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
* Merge pull request #3512 from bunnei/fix-renderdoc
* renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
* gl_device: Add option to check GL_EXT_debug_tool.
* Merge pull request #3516 from makigumo/patch-3
* vk_shader_decompiler: fix linux build

Download: yuzu Git (2020/03/16)

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