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EmuCR: yuzuyuzu Git (2020/03/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3530 from ReinUsesLisp/fix-clang
* input_common/udp: Fix clang build issues
* astc: Fix clang build issues
* Merge pull request #3510 from FernandoS27/dirty-write
* DirtyFlags: relax need to set render_targets as dirty
* Merge pull request #3509 from ReinUsesLisp/astc-opts
* astc: Fix typos from search and replace
* astc: Minor changes to InputBitStream
* astc: Pass val in Replicate by copy
* astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
* astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
* astc: Create a LUT at compile time for encoding values
* astc: Make IntegerEncodedValue a trivial structure
* astc: Make IntegerEncodedValue constructor constexpr
* astc: Make IntegerEncodedValue trivially copyable
* astc: Rename C types to common_types
* astc: Move Popcnt to an anonymous namespace and make it constexpr
* astc: Use common types instead of stdint.h integer types
* astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
* Merge pull request #3518 from ReinUsesLisp/scissor-clears
* vk_rasterizer: Implement layered clears
* vk_rasterizer: Reimplement clears with vkCmdClearAttachments
* Merge pull request #3519 from ReinUsesLisp/int-formats
* maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
* Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
* gl_shader_decompiler: Add layer component to texelFetch

Download: yuzu Git (2020/03/18)

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