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DuckStation Git (2020/04/04) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Update README.md with description and Discord link
* GL/ShaderCache: Linux build fix
* GPU/SW: Implement interlaced display
* GPU: Implement interlaced VRAM fills
* GPU: Implement interlaced rendering in hardware backends
* GPU/HW/OpenGLES: Use shader cache
* GPU/HW/OpenGL: Use shader cache
* GL/ShaderCache: Recreate cache when creating program from binary fails
* Common: Add GL Shader Cache class
* GL/Program: Add program binary interface
* GL/Program: Make moveable
* GPU/HW: Move some flush checks to command time
* GPU: Clamp coordinates to 11 bits after applying drawing offset
* GPU: Implement skip-drawing-to-active-field for interlaced mode

Download: DuckStation Git (2020/04/04)

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