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EmuCR: PPSSPPPPSSPP Git (2020/05/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12903 from hrydgard/thin3d-16bit-indices
* Thin3D: use 16-bit indices. Fixes #12898.
* GPU: Oops, don't skip copy if stride different.
* Fix DarkStalkers after the just-merged refactoring.
* Merge pull request #12883 from unknownbrackets/softgpu-postshader
* Draw: Small optimization to callback.
* GPU: Take A off RGB565 conversion funcs.
* GPU: Use texclamp for postshader/present draw.
* GPU: Centralize DestroyAllFBOs().
* GPU: Cleanup presentation flipping a bit.
* D3D11: Allow pixel shader uniforms in Draw.
* GPU: Cleanup skip buffer texture draws.
* GPU: Simplify direct render when skipping buffers.
* softgpu: Fix postshader on 5551.
* D3D9: Attempt PS/VS 3.0 if it doesn't work with 2.
* GPU: Use postshader for direct VRAM draws again.
* GPU: Use a texture directly for MakePixelTexture.
* softgpu: Avoid RB swizzle when using a postshader.
* Vulkan: Allow frag shader UBO reads.
* Vulkan: Correct missing offsets in Draw.
* Vulkan: Correct postshader sampler binding.
* Draw: Actually use the index offset parameter.
* softgpu: Enable postshader support.
* GLES: Fix reuse of vertex data buffer.
* GPU: Cleanup leftover postshader stuff.
* UI: Allow postshaders on D3D9.
* GPU: Move post shader handling to new class.
* D3D9: Enable postprocessing of post shaders.
* Draw: Enable backwards compat on D3D11 shaders.
* Draw: Add more uniform types.
* Draw: Allow specifying a tag on shaders.
* GPU: Move a bit more to new display approach.
* softgpu: Allow display rotation.
* softgpu: Allow configuring Google Cardboard.
* GPU: Move cardboard/etc. to PresentationCommon.
* Vulkan: Fix Draw usage of framebuffers.
* GPU: Split FramebufferCommon into two classes.
* softgpu: Fix texture overlap.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/05/16) x64
Download: PPSSPP Git (2020/05/16) Android
Source: Here



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