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EmuCR: BizHawkBizHawk Git (2020/06/08) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* update `Building Other Solutions.txt`
* gambatte submodule update
* add gambatte submodule
* let's get rid of libgambatte sources.......
* ugh
* simplify naming of Rewinder api
* simplify Rewinder api a bit
* oops
* interface Rewinder
* Rewinder - make IDisposable and new up and dispose of it instead of calling Init/Uninit methods. Tastudio - actually disable rewind on load instead of clearing it, and re-enable it when closing
* oops, fix database loading
* Rewinder - take in an immutable version of rewindConfig
* Fix ClientApi.RunningSystem when using new PCE cores (fixes #2109)
* thread gamedb load
* gitignore launchsettings.json
* rename LibTerboGrafix LibTurboNyma
* rename TerboGrafix to TurboNyma
* rename TerboGrafix.cs to TurboNyma
* fix copy/paste error for PCE in PromptToSwitchCore?
* rename TurboTurboNyma and LibTerboGrafixSanic to HyperNyma.. I think
* scribble notes about building mgba. ignore this
* add turbo pce core to the movie "inaccurate core" nag list
* remove some unused usings
* fix crash loading snes
* don't put IMovie extensions in separate namespace
* fix lots of tools not updating at lots of times, I broke this with tool refactors
* Global.cs begone!
* move InputManager from Global to GlobalWin
* pass sticky adapter into MovieSession
* move MovieSession from Global to GlobalWin
* move movie input logic from InputManager to MovieSession, multitrack is broken currently, will fix later
* More misc. cleanups in RomLoader
* Use out params instead of tuples for multi-return
* quicknes - reorder buttons for presentation
* nitpicks
* InputManager - remove a null check on movie session, it will never be null
* Let's not do the same thing 3 times in a row
* remove dependency on an IMovie from GetRetroSaveRAMDirectory, since it shoudl only be getting the directly, not the the filename
* my bad
* savestates on waterbox
* Simplify execution path for extension checks
* Pretty sure this is unreachable, HawkFile.Exists is checked earlier
* Reorder extension checks in LoadRom
* Misc. cleanups in LoadRom and helpers
* Remove useless parameters of load helpers
* Extract methods from LoadRom
* Cleanup Sound ctor

Download: BizHawk Git (2020/06/08)
Source: Here

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