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DuckStation Git (2020/07/06) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Qt: Pump events on main thread when waiting for init
* SDLControllerInterface: Init joystick API as well
* libretro: Reduce base width/height
* libretro: Work around hw render interface pointer being freed
* Merge pull request #588 from ggrtk/gpu-crtc
* GPU: Adjust 4-pixel boundary alignment formula
* GPU: Don't round screen size to 4-pixel multiple
* GPU: Report CRTC padding as signed in debug window

Download: DuckStation Git (2020/07/06)

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