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EmuCR: yuzuyuzu Git (2020/07/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #4348 from lioncash/nano
* core_timing: Remove unused data member
* core_timing: Make TimedCallback take std::chrono::nanoseconds
* core_timing: Make use of std::chrono with ScheduleEvent
* Merge pull request #4373 from lioncash/allocator
* alignment: Simplify AlignmentAllocator implementation
* Merge pull request #4345 from Morph1984/fix-createfile
* Add comment to clarify the nullptr check
* filesystem: Create subdirectories prior to creating a file
* Merge pull request #4273 from ogniK5377/async-shaders-prod
* Fix style issues
* Drop settings namespace
* Remove duplicate config
* Use conditional var
* Drop max workers from 8->2 for testing
* Rebase for per game settings
* async shaders
* Merge pull request #4364 from lioncash/desig5
* wrapper: Make use of designated initializers where applicable
* vk_texture_cache: Make use of designated initializers where applicable
* vk_swapchain: Make use of designated initializers where applicable
* vk_stream_buffer: Make use of designated initializers where applicable
* vk_staging_buffer_pool: Make use of designated initializers where applicable
* vk_shader_util: Make use of designated initializers where applicable
* vk_scheduler: Make use of designated initializers where applicable
* vk_sampler_cache: Make use of designated initializers where applicable
* vk_resource_manager: Make use of designated initializers where applicable
* vk_renderpass_cache: Make use of designated initializers where applicable
* vk_rasterizer: Make use of designated initializers where applicable
* vk_query_cache: Make use of designated initializers where applicable
* vk_pipeline_cache: Make use of designated initializers where applicable
* vk_memory_manager: Make use of designated initializers where applicable
* vk_image: Make use of designated initializers where applicable
* vk_descriptor_pool: Make use of designated initializers where applicable
* vk_compute_pipeline: Make use of designated initializers where applicable
* vk_compute_pass: Make use of designated initializers where applicable
* vk_buffer_cache: Make use of designated initializers where applicable
* Merge pull request #4365 from lioncash/mii
* mii/manager: Make use of designated initializers
* Merge pull request #4374 from ReinUsesLisp/fix-err
* vk_device: Fix build error on old MSVC versions
* Merge pull request #4366 from lioncash/mii-sign
* mii/manager: Resolve sign mismatch warnings
* Merge pull request #4344 from VolcaEM/c3
* clang-format
* dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
* Merge pull request #4309 from Morph1984/fix-romfs-bug
* fs: Fix RomFS building when zero byte files are present
* Merge pull request #4322 from ReinUsesLisp/fix-dynstate
* vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state

Download: yuzu Git (2020/07/18)
Source:Here

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