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DuckStation Git (2020/08/02) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GPU/HW: Fix macOS compile
* .gitmodules: Use shallow clone
* GPU/HW: Tiny performance optimization in polygon loading
* GPU/HW: Expand lines into triangles before rendering
* GPU/OpenGL: Fix possible error on shutdown
* GPU: Ensure pending time is used in events
* CMake: Fix Linux build
* Qt: Add Portuguese (Pt) translation
* GPU/HW: Fix mask bit test regression
* Qt: Fix game list settings headings not being translatable
* Qt: Fix game list headings not being translatable
* Android: Fix crash in main activity
* Merge pull request #680 from jdgleaver/libretro-vulkan-fix
* (libretro/Vulkan) Fix glslang shader-related crashes
* Android: Fix broken crop mode setting
* Android: Use getExternalStorageDirectory() rather than hardcoding to /sdcard
* PGXP: Add initial implementation
* Qt/GPUSettings: Fix typo in force NTSC timing description
* System: Move restore/reset graphics API state to System

Download: DuckStation Git (2020/08/02)

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