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EmuCR: PPSSPPPPSSPP Git (2020/08/02) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13216 from ANR2ME/net_apctl_stuff
* Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace
* Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value
* Lowering minVer of AfterAdhocMipsCall section.
* Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state.
* Added a fake thread to process Apctl Request Events into Apctl State Changes
* Merge pull request #13233 from hrydgard/kirk-cleanup
* Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
* Merge pull request #13234 from hrydgard/update-vulkan-headers
* Update Vulkan headers to the latest, just to keep up.
* Merge pull request #13229 from shenweip/UsbMic
* Init parameters in __UsbMicInit to avoid incorrect initial state when you exit to menu from ingame.
* minor fix
* BuildFix
* Also partly implement in sceUsbCam.
* Flush audio buffer when a transmission is completed.
* Do state.
* Use UTF-8 code page to get the device names.
* Add basic Microphone support on Windows.
* Reorganized Networking UI (#13232)
* Patapon 3 Fix (#13231)
* Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206)

EmuCR: PPSSPP

Download: PPSSPP Git (2020/08/02) x64
Download: PPSSPP Git (2020/08/02) Android
Source: Here



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