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EmuCR: PPSSPPPPSSPP Git (2020/09/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, crashfix for late change
* Merge pull request #13355 from hrydgard/refactor-framebuffer-attach-2
* Add some ONCE-reporting of multiple candidate situations
* Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
* Apply the scoring model when creating/updating framebuffers too.
* Switch framebuffer matching to a scoring model.
* Extract AttachFramebufferToEntry function
* Merge pull request #13362 from hrydgard/shrink-cardboard-vr-button
* Forgot the if, oops.
* Shrink the "Cardboard VR Off" button.
* Merge pull request #13360 from hrydgard/ge-dump-guess-discid
* GE dump loading: Try to use the correct GameID so compat.ini flags apply.
* Merge pull request #13359 from sum2012/kernel_minor
* Add a check in sceKernelTerminateDeleteThread
* Remove wrong assert. Should fix #13354
* Merge pull request #13353 from unknownbrackets/texcache
* cmake: Remove outdated ARMV7 define.
* Global: Remove ARM64 define.
* GPU: Avoid compile error if ARM64=1 specified.
* TexCache: Try to avoid wrong texcache usage.
* TexCache: Improve quicktexhash by ~1-4% on NEON.
* Merge pull request #13351 from hrydgard/virtual-framebuffer-format
* Virtual framebuffer copies: Make a more informed guess on appropriate pixel format.
* Merge pull request #13350 from shenweip/memInit
* Only clear when initializating kernelMemory and userMemory.
* Actually clear memory when initializating.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/09/31) x64
Download: PPSSPP Git (2020/09/31) Android
Source: Here

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