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DuckStation Git (2020/09/21) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* FileSystem: Fix GetProgramPath() sometimes returning stale paths
* CDImageCue: Work around broken (old) dumps with missing pregap
* Merge pull request #868 from CookiePLMonster/separator-consistency
* Make path separators in UI more consistent
* Update compatibility settings
* CPU: Add hack for stale icache reads in interpreter
* CDROM: Apply 4 sector penalty to ReadN..ReadN sequence
* CPU: Fix InterpretUncachedBlock()
* GPU: Halve draw ticks for 480i even with force progressive
* Android: Fix settings having indents
* Android: Use dialog menu instead of appbar
* OpenGLHostDisplay: Fix incorrect top alignment
* Ignore existing surface size on Android
* Merge pull request #866 from CookiePLMonster/discord-running-game
* Fix Discord RPC not reporting the game title
* Merge pull request #865 from phoe-nix/patch-1
* update zh translation
* Qt: Fix status bar toggle not saving
* Qt: Add memory card editor
* MemoryCard: Split into image helper functions
* Common: Add Shift-JIS helpers
* Merge pull request #860 from phoe-nix/patch-1
* Update zh translation

Download: DuckStation Git (2020/09/21)

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