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EmuCR: PPSSPPPPSSPP Git (2020/09/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13378 from ANR2ME/adhocmatching_fix
* Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7
* Merge pull request #13318 from ANR2ME/net_blocking
* Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS)
* Don't allocate PSP's Memory during DoState
* Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
* Fix possible stalled thread when PPSSPP closed down
* An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
* Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP)
* An attempt to differentiate adhoc connect, create, and join.
* Fix crash in Digimon Adventures.
* Merge pull request #13377 from ANR2ME/adhocmatching_fix
* Oops we already have local mac stored in context, no longer need to getLocalMac again
* Merge pull request #13375 from ANR2ME/adhocmatching_fix
* Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
* Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
* Avoid using hleLog during a Shutdown
* An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
* An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo.
* An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7
* Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
* Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
* Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/09/04) x64
Download: PPSSPP Git (2020/09/04) Android
Source: Here



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