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DuckStation Git (2020/10/18) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Android: Move OSD options to Display category
* Android: Add missing advanced settings tab
* SPU: Always inline SPU::ExecuteVoice
* SPU: Eliminiate conditional in interpolation
* CMake: Fix mkdir error when repeatedly building for macOS
* Common/FileSystem: Fix a compile error on macOS
* SDL: Fix CPU clock control in menu not applying
* CPU/Recompiler: Implement speculative constants
* CPU/Recompiler: Implement lwl/lwr/swl/swr
* CPU/Recompiler: Implement fastmem
* Common: Add memory arena and page fault handler classes
* CPU/Recompiler: Skip calling event update on interrupts
* CPU/Recompiler: Skip tracking some more interpreter state
* CPU/Recompiler: Faster ASM dispatcher
* CPU: Move interrupt check out of inner-most exec loop
* CPU/Recompiler: Optimize constant reads (and some writes)
* StateWrapper: Track save state version
* CDImage: Fix crash on invalid cue/chd with no tracks

Download: DuckStation Git (2020/10/18)

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