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EmuCR: rpcs3 rpcs3 Git (2020/10/18) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* SPU: Touch unmapoed memory in reservation mismatch
* Improve SPURS debugger (#9090)
* PPU Debugger: fix typo in STDX
* PPU Debugger: Improve move from/to CR registers instructions
* Add assert in build_function_asm to not ignore errors
* Fix spu_putlluc_tx (insignificant)
* Fix ppu_stcx_accurate_tx (operand size mismatch)
* Reimplement ASMJIT runtime
* BUGFIX: LibUSB Transfer list deletion (#9084)
* Implement ethernet address determination
* Fix getsockname on windows for unbound sockets
* Add sys_net error for EISCONN
* Fixes setsockopt
* Add better handling of RTT for STREAM_P2P
* Improve poll for p2p sockets
* Avoid double locking with start_sig
* sceNpManagerGetAccountRegion impl
* Add notification logging
* LibUSB: Update to upstream master (and turn off YAML_CPP_INSTALL CMake property)
* PPU: Handle cache line inconsistencies (PPU 128 reservations)
* Fix ppu_execute for HLE functions
* CellSpurs: JobChain functions and some more (#9080)
* SPU: return some give-up behaviour for PUTLLC (TSX)
* RSX: fix rsx::nv406e::semaphore_release partially
* PPU: fix ppu_stcx_accurate_tx
* PPU/SPU: give up on conditional stores if locking fails
* SPU: restore some LR event setting logic after #9048

Download: rpcs3 Git (2020/10/18) x64
Source: Here

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