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DuckStation Git (2020/11/15) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #1071 from RaydenX93/update_it_20201114
* Update duckstation-qt_it.ts
* CI: Use fixed version of sign-android-release
* HostDisplay: Log errno on file open failure
* libretro: Move some interface init to retro_init
* SPU: Only log warning about FIFO lost on writes
* CPU/Interpreter: Handle move instructions in PGXP memory mode
* CPU/Recompiler: Fix PGXP values getting corrupted if cached in caller-saved reg
* SPU: Port reverb algorithm changes from Mednafen
* Merge pull request #1067 from ggrtk/analog-axis-scale
* PlayStationMouse: Fix returning incorrect controller type
* libretro: Add analog axis scale toggle
* ControllerInterface: Move axis scaling into AnalogController class
* Merge pull request #1061 from zkdpower/master
* Update duckstation-qt_zh-cn.ts to latest.
* Merge pull request #1059 from andercard0/patch-27
* Atualização Tradução Português do Brasil
* Merge pull request #1069 from Alaharon123/patch-1
* readme: Add Mac and Android to releases text

Download: DuckStation Git (2020/11/15)

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  1. fullscreen exclusive for directx11 not allowed since past few builds. Was working correctly.


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