EmuCR Feeds
Email Us

EmuCR: DOSBoxDOSBox-Staging Git (2021/02/05) is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

DOSBox-Staging Git Changelog:
* Rename variable newz_drive to new_drive_z
* Fix whitespace issues in rescan command
* Record new translation strings for mount command
* Show error messages when moving Z drive fails
* Improve input checking when unmounting
* Clarify that "STATE" is the Disney runtime state
* Update allowed warnings limits
* Tighten up a Disney for-loop based on fixed iterations
* Use const on one value in Disney
* Demote Disney counters from Bitu to uint32_t
* Simplify Disney leading channel determination
* Cleanup effc++ warnings by initializing struct members
* Explicitly initialize Disney status in the struct
* Move the implied Disney struct to explicit variable
* Flag section parameter as unused in Disney Shutdown
* Limit the Disney Callback length to uint16_t
* Operate on 8-bit return value in Disney read method
* Operate on 8-bit value in Disney write method
* Simplify Disney's stereo-mode determination
* Use the DAC freq calculation during Disney analysis
* Move Disney frequency calculation to a function
* Remove the Disney interrupt handler during shutdown
* Move Disney conf checkto Init() and drop class DISNEY
* Manage the Disney states in Init() and Destroy()
* Manage the IO handlers in Init() and Destroy()
* Manage Disney mixer chan in Init() and Shutdown()
* Move Disney buffer-used tally to uint8_t
* Replace Bit8u's in Disney with uint8_t
* Reduce the Disney input frequency type to uint32_t
* Re-order headers in Disney
* Clarify Disney_size is number of audio buffer samples
* Move Disney port base and size from #define to constexpr
* Move Disney state #defines to enum

Download:
DOSBox-Staging Git (2021/02/05) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!