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EmuCR: DuckStation DuckStation Git (2021/02/24) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* ImGuiFullscreen: Add animations for notifications
* Common: Add easing.h
* FullscreenUI: Allow vertical scaling
* Move game settings apply to CommonHostInterface
* FullscreenUI: Draw quick menu at screen bounds, not scaled bounds
* Move ImGui setup to common, and enable fullscreen UI in Qt
* FullscreenUI: Remove local pointer to SettingsInterface
* CommonHostInterface: Move settings interface pointer to base class
* FullscreenUI: Add notifications API
* System: Add helpers for reading executables off discs
* System: Add path/image to game change notification
* OSD: Draw shadows on stats overlays (FPS/Resolution)
* CommonHostInterface: Filter OSD messages in acquire for disabled case
* Qt: Update Japanese translation by mikakunin
* Merge pull request #1657 from CookiePLMonster/savestate-ui-legend
* Save State UI: Cache legend strings
* Save State UI: Make the widget translatable
* Save State UI: Add legend showing hotkeys
* Fix for batch mode nogui (#1674)

DuckStation Git (2021/02/24) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox

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