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EmuCR: yuzuyuzu Git (2021/02/14) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #5920 from bunnei/am-ldn-fix
* hle: service: ldn: IUserLocalCommunicationService: Improve the stub.
* hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
* hle: service: am: IStorageAccessor: Fix out of bounds error handling.
* yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
* Merge pull request #5925 from ReinUsesLisp/resource-pool-clean
* vk_resource_pool: Load GPU tick once and compare with it
* Merge pull request #5921 from ameerj/srgb-views
* gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
* Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
* vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order
* vk_staging_buffer_pool: Inline tick tests
* gl_stream_buffer/vk_staging_buffer_pool: Fix size check

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